Introduction to packaging Rust application

🦀 Intro As an exercise, today we are going to package a game named battleship-rs developed by Orhun Parmaksız. We will also use the power of OpenSUSE build service to do most of the heavy work. Before starting, let’s check out the project: it’s hosted on github and if you want to try it out before packaging, it’s a nice game where two people can play in the terminal over a TCP network connection....

January 19, 2024 · Andrea Manzini

Fault Injection in Network Namespace and Veth Environments

Prelude This is a followup from my previous post and a sort of continuation on the series of the topic, where we are exploring ways to make our test system more “unreliable” in order to observe if our applications behave nicely under challenging and not-ideal environments. In this article we are going to explore some linux technologies: Network Namespaces (netns) Virtual Ethernet Devices (veth) Network Emulation (netem) scheduling policy The goal is to setup a virtual network link inside our system, make the two network devices talk each other and then simulate a bad/slow/glitchy/flaky communication to test how applications behave under difficult conditions....

January 6, 2024 · Andrea Manzini

Expect the unexpected

“You sound like a broken record” Is something we complain when someone repeats again and again the same concepts. But even broken disks can sometime be useful DISCLAIMER: No filesystem or device were harmed in the making of this experiment 😉 Image credits: Mick Haupt In this article I would like to explore the powerful tools we have in Linux to simulate dealing with broken disks, that is, drives that more or less randomly report errors....

November 19, 2023 · Andrea Manzini

A trip on the rusty D-Bus

Intro 🚌 D-Bus is a message bus system and standard for inter-process communication, mostly used in Linux desktop applications. Both Qt and GLib have high-level abstractions for D-Bus communication, and many of the desktop services we rely on export D-Bus protocols. Also the omnipresent systemd can be only interfaced via D-Bus API. However, D-Bus has its shortcomings — namely a lack of documentation. In this article we’ll explore how to write our own D-Bus Service in Rust and connect it to our D-Bus client....

October 4, 2023 · Andrea Manzini